Here above you see how easy it is to actually pose and avatar in Avastar and Blender and this will be correct to the right height and as well at zero point as in relation to you in your viewer. laoding the avatars exact size and then posing took less then 5 minutes they could be exported and uploaded to second life just as fast ..... So all in all this is a extreme power tool for mesh, and blender with ongoing development it makes the Avastar plugin well worth the 7000 lindens to purchase it. Yes second life mesh is a whole new breed of animal but with it the grid can evolve and be even more intense and fun to experience and explore. I will continue writing about it and showing more uses in the next post this week showing you the weight mapping features, as well how Avastar can be used with second life and blender for clothing animation and rigging, Also I will work on a work flow tutorial and maybe even include the workflow as if it is a video game pipeline including zbrush as well other game building apps that first off can and will aid us in mesh development and second off aid in alternate work flows to the process of designing mesh clothes for second life with more detail, great textures and ease of use for the digital art pipeline for second life.