Second Life Design

Second Life Design
See my Meshed Up Second Life
Showing posts with label 3d mesh. Show all posts
Showing posts with label 3d mesh. Show all posts

Wednesday, December 11, 2013

Second Life Mesh Design of Clothing Using Avastar, Blender and Zbrush Part III

 Hello after a little break I am back and still working on the last piece of mesh clothing and I will have to tell everyone I had to take the break to research the mesh body parts and how to work with them also ...  My findings are that Mesh boobs and butts are and issue with mesh clothing. From use of alphas and the Second Life alpha glitches to the fact they are edited resized and changed all the time so there is no default for them what so ever .... This means you cannot really put the mesh over the mesh. I have some ideas for solutions yet they are in the future and I have a contract to build other items first before I can do this. Also in the last two weeks second life has released a new viewer update and this may have included support for the new bones and such yet I am nt suire of this yet, but as a builder and a designer this is going to change our work as well change our use of avastar till Gaia Cherry has a chance to update the plugin. Yet I am not going to stop sharing workflows, I am telling you this because some parts of the workflow may change slightly ... So where I left off I was getting ready to bake maps in zbrush for the normals .... which are the bump maps and then as well I did add a specular and a material map which will then be used as a layer in some of the textures I use for the bra. I also have starter another item for a male avatar and will make many more. One thing I did not mention and that is that all of this may need 3 or 4 deformer shapes for each piece of clothing and as well you also may need alpha maps that make the body parts invisible ... so all you pervs out there ... looking up the dress of a female avi she will appear invisible and you may not be able to see her underwear or anything just other inner working of the mesh.  I say this as in my testing of mesh that is the first obvious part when designing and fiddling with clothing. My store in world you will be able to see many parts of my work in progress and it is located here
http://maps.secondlife.com/secondlife/Tegueste/217/165/22
if you like my blogs and would like to show it feel free to purchase and item or hit up my Tip Jar for either Badabong Bigbear or Elliana Inkpen as every little bit helps. So I know this is a short post and there are no image examples though I am working on these mesh appliers and need to finish adding them to my previous works .... So I will leave you with that and a link explaining mesh body attachments ,ore fully.
http://secondlife-blogger-elliana-inkpen.blogspot.com/


Thursday, November 7, 2013

Welcome Second Life Artists, Mesh Designers and Digital Sculptors

This is the finished pipe I recently built in 3 colors as well, with the glowing coal and a smoking particle script. All done 100% in Zbrush out of mesh. 


Thank you for visiting I will be adding many links to helpful builders blogs and tutorials as well other great art links and more. I have been using Photoshop as well many other great 3d programs for almost 17 years now, and I built this blog to help other great mesh designers, texture artists and even animators and machinma artists in 3d worlds as well as game engines. I have numerous avatars for use in both designing and building as well to use in my interest of virtual world robots and more. I will include items here from video of my live mesh creation and sculpting using programs such as Zbrush, 3ds Max, Blender, , Maya, Topogun, Photoshop, and many others. My Bigbear Design Store is also Located on Facebook located here Bigbear Design Mesh and 3d Design  I also have many other groups and pages from a zbrush art group to Freelance artists groups as well. These are all used by hundreds of artists to promote the work and as well others to find talented artists.  To show off a little of my original work first we will start with a simple smoking pipe that I created a week ago and now sell in my store in SL.






    Here is more items I am working on at this point still currently they could be used as a prop though I plan adding either AI (Artificial Intelligence) otherwise some sort of robot or pet type scripting, but I must be able to bring the prim or land impact allowance down some. If I turned them into and avatar that would be a slightly different type of circumstance but I am and have not.  The level of detail on the trihead dino animal is quite good and can be seen in world located at
Bigbear Design in Second Life in World Store   or
http://maps.secondlife.com/secondlife/Tegueste/218/165/703
I will be posting and blogging on a daily basis to everyone as well making connections to other bloggers and media. I as well try and provide weekly as well as monthly links to other helpful blogs and tools for use in second life. To start I will provide you with a link to one of the most helpful